By Vladimir Barsky

ISBN-10: 9548782790

ISBN-13: 9789548782791

This e-book comprises 11 chapters dedicated to assorted adaptations of the all-purpose defence for Black 1.d4 d6. every one bankruptcy includes a "Quick Repertoire" part, via an intensive theoretical and sensible learn within the part "Step via Step" and eventually a "Complete video games" section.To have the ability to comprise the program on your establishing repertoire, it's going to be enough that you can learn the creation and play during the whole video games, which aren't take an excessive amount of of a while. then you definitely can begin taking part in this starting in perform video games at your membership, or at the internet.After you may have used this "Universal approach" in 10-15 video games, you need to examine your stories with the author's ideas within the "Step by way of Step"chapters and begin to fine-tune your knowledge.International grasp Vladimir Barsky is a chess journalist and trainer. He has been aiding GM Morozevich and GM Khairullin. Barsky is the writer of various books approximately chess and chess avid gamers, together with The Scotch video game for White and the fashionable Philidor.

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Extra resources for A Universal Weapon 1.D4 D6

Sample text

H7 37 � f6 ga8 3 8 d6!? +- ; Avoiding the last trap : 37 gx h 3? ggg2 ! = . 37 . . lilg5 38 f6 ftg6 39 17 40 f8eD is threatened, and so Black resigns. I was very happy to play this game i n a me­ morial tournament to one of my favou rite players , Akiba Rubinstei n . I don 't think that it was played i n h i s style, but I bel ieve it is worthy of his memory! C3) 3 4 . . gxg2+ 3 5 � h1 a2 3 6 �e8+ � h7 37 �e7+ � h6 38 gc6+ (38 � h4+ gh5 39 � f6+ gg6) 38 . . gg6 39 � f8+ � g5 40 �d8+ � f4 41 �xa5 gxc6 42 �xa2 .

A xeS 22 fxe5 ttle6 23 ttl xf7 ttlc5 (23 . . Ac8 24 ttl h6+ � g7 2S gxf8 ttlxf8 26 e6) 24 'ffd 6 and wins. 1 9 . . ge7 is the move I was most concerned about. However: A) 20 'ffa3 Af8 21 dS (21 gx b6 axb6 22 'ffx a8 ttl xd4) 21 . . ttld4 22 gx b6? gee8 23 gd6 A bS ! -+ ; B) 20 dS ttld 8 ! (20 . . ttld4 21 d6) 21 gbb1 A h6 (21 . . ) 22 'ffg 3 'ffg4 23 'ffx g4 Axg4 24 f4 and Wh ite has sufficient compensation for the pawn , but not more; C) 20 dxeS eo xeS 21 gxeS !! AxeS 22 f4 Af6 23 A b4 (23 ttl xf7 Ae6 24 A x e6 gxe6 2S f5 gxfS 26 exf5 ge2 00) 23 .

Ffg 4 23 h3 'ffd 7 24 ttlf3 ; B) 22 . . ttl e2+ 23 � h1 ttlf4 24 A xf4 exf4 2S 'ffd S +- ; C) 2 2 . . Af6 2 3 ttl e6 ttl x e6 24 'ffd 5 ttl c7 2S 'ffd 6; D) 22 . . A h6 23 ttle6 ttl x e6 (23 . . A xd2 24 �xd2 ttl x e6 25 �dS ttl c7 26 � b7 ±) 24 �d5 (24 A x h6 'ffx h6 25 �d5 ttlc7 26 'ff b7 ±) 24 . . ttlc7 2S 'ff b7 ± ; E) 22 . . gd8 23 ttlf3 ± . Black did have the i nteresting tactical chance 22 . . a6 !? at his d isposal . H owever, some of these ideas were found by com­ puter, and it wou ld have been very hard to find them over the board : A) 23 gx b6 A b5 24 � b1 h6 25 ttlf7+ � h7 26 ge1 'ffg 4 with a strong counterattack ; B) 2 3 'ffc4 h 6 24 eof7+ (24 eoe6 Af7 2 S eo xg7 'ffx h2+ !

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